Pattern Shapes
Students use Pattern Shape to explore geometry by creating their own designs or filling in outlines. They are able to compare shapes, angles, and sides while working with these shapes. When students open the app it is a blank page with shapes on the side that can be moved and added to the blank area to build shapes. There is a button students can click to fill in an outline with different shapes. Also for more advanced students there is the ability to determine the angles of the shapes and add number or writings on the page. This app would be effective while teaching shapes because it helps students visualize the combination of shapes and it's a fun way for students to see the shapes. One barrier could be if students just move the shapes into the blank space and don't make new shapes. A way to prevent this would be to instruct them to have the outlined pictures for them to fill in a build shapes. This app would be appropriate for students in first grade learning shapes. The standard that this app covers would be standard 1.G.2 Compose two dimensional shapes (rectangles, squares, trapezoids, triangles, half circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape.*
* Students do not need to learn formal names such as “right rectangular prism.”
Students use Pattern Shape to explore geometry by creating their own designs or filling in outlines. They are able to compare shapes, angles, and sides while working with these shapes. When students open the app it is a blank page with shapes on the side that can be moved and added to the blank area to build shapes. There is a button students can click to fill in an outline with different shapes. Also for more advanced students there is the ability to determine the angles of the shapes and add number or writings on the page. This app would be effective while teaching shapes because it helps students visualize the combination of shapes and it's a fun way for students to see the shapes. One barrier could be if students just move the shapes into the blank space and don't make new shapes. A way to prevent this would be to instruct them to have the outlined pictures for them to fill in a build shapes. This app would be appropriate for students in first grade learning shapes. The standard that this app covers would be standard 1.G.2 Compose two dimensional shapes (rectangles, squares, trapezoids, triangles, half circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape.*
* Students do not need to learn formal names such as “right rectangular prism.”
Counting Bills & Coins
Counting Bills & Coins is an app that allows students to practice identifying and solving math problems. Students can count coins and bills or use the correct amount of bills and coins to make an amount of money. When the app is opened you can choose count money, show me the money, making change, matching amounts, or show values. once you click on one it shows you the information needed to solve the problem. You can choose to use coins only or bills and coins depending on the student's level. From what I have seen about the app I do not know of any barriers that students could have while working with this app. The would be appropriate for any student learning about money. The standard this app practices would be standard 2.MD.8 Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
Counting Bills & Coins is an app that allows students to practice identifying and solving math problems. Students can count coins and bills or use the correct amount of bills and coins to make an amount of money. When the app is opened you can choose count money, show me the money, making change, matching amounts, or show values. once you click on one it shows you the information needed to solve the problem. You can choose to use coins only or bills and coins depending on the student's level. From what I have seen about the app I do not know of any barriers that students could have while working with this app. The would be appropriate for any student learning about money. The standard this app practices would be standard 2.MD.8 Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
Math Monsters
Math Monsters is an app that allows students to practice addition, subtraction, multiplication, and division. It gives you the ability to select which operation you want to work with and select the difficulty. When the app opens you select the operation and difficulty. It will then give you a equation that you must solve. Under the equation there is a bingo board with all the answer for the problems that will be given. You then select the answer to the equation. Students continue to do this and try to get bingo on their board. A barrier could be if students select a harder operation or level than what they are ready for. This could be prevented by instructing students to get started. Since there is the ability to change the operation and difficulty this game will benefit students grades 1st through 4th. A couple of standards that it covers includes standards 2.OA.2 Fluently add and subtract within 20 using mental strategies. (Note: See standard 1.OA.6 for a list of mental strategies). By end of Grade 2, know from memory all sums of two one-digit numbers and standard 3.OA.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Math Monsters is an app that allows students to practice addition, subtraction, multiplication, and division. It gives you the ability to select which operation you want to work with and select the difficulty. When the app opens you select the operation and difficulty. It will then give you a equation that you must solve. Under the equation there is a bingo board with all the answer for the problems that will be given. You then select the answer to the equation. Students continue to do this and try to get bingo on their board. A barrier could be if students select a harder operation or level than what they are ready for. This could be prevented by instructing students to get started. Since there is the ability to change the operation and difficulty this game will benefit students grades 1st through 4th. A couple of standards that it covers includes standards 2.OA.2 Fluently add and subtract within 20 using mental strategies. (Note: See standard 1.OA.6 for a list of mental strategies). By end of Grade 2, know from memory all sums of two one-digit numbers and standard 3.OA.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.